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1. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
KatanaPT wrote: Noob question, will the revamped heavy sentinels be able to sport ligth weapons? In the stats i can clearly read 1 Heavy weapon slot and 0 Light weapon slot. Or am i just misinterpreting stuff? Because a sentinel with a Kal RR o...
- by Korvin Lomont - at 2014.03.24 14:18:00
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2. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Presager wrote: Gallente scout OP. 3hp/sec armor regen - why he would have that? Nevermind he has 4 lowpowered slots and all usefull scout modules fit there: profile dampening, kinetic catalyzation, scan range amp, pg/cpu, all those convinient ...
- by Korvin Lomont - at 2014.03.24 11:51:00
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3. Sticky:Tranqulity issues March 12 @ 17:30 UTC - in Announcement and Events [original thread]
I was only able to log on as soon as I tried to start the battle finder nothing really happens, after trying to quit log in again I could not even get into the game it always says server unavailable
- by Korvin Lomont - at 2014.03.13 08:46:00
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4. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Senator Snipe wrote: does this mean we have to get 1,000,000 kills? I'm sure it doesn't, but would like to understand exactly what you mean by 1,000,000 clones destroyed This means the whole Dust community must achieve an accumulated amoun...
- by Korvin Lomont - at 2014.03.11 11:23:00
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5. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
Rynoceros wrote: FW is going to be ****** up until they fix Matchmaking. (Seriously, it's been ~6 months and it's still not a top priority?) Matchmaking is hard to fix for FW as its up to the player for which side he is fighting...but norma...
- by Korvin Lomont - at 2014.03.07 12:29:00
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6. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
Aeon Amadi wrote: Cool cool. Only took nine months but at least it's progress. Unfortunately most of the damage is already done in that 9 month :/
- by Korvin Lomont - at 2014.03.07 11:04:00
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7. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Doshneil Antaro wrote: Changes to proficiency and damage mods is a perfect start to actually help fine tune weapons. CCP will be able to gather true data. It just is going to suck for awhile for some weapons, but CCP will see that and fix them....
- by Korvin Lomont - at 2014.03.07 10:18:00
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8. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Vell0cet wrote: Stefan Stahl wrote: 4. Nerfing ARs more than SCRs? The ScR is going to be hit harder by the TTK changes than most weapons because of overheat, and its difficulty penetrating armor buffers. While the AR is also bonused vs. s...
- by Korvin Lomont - at 2014.03.06 13:18:00
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9. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
KAGEHOSHI Horned Wolf wrote: Indirect AV nerfs: damage mod nerf, grenades carried nerf (for flux and AV grenades). Was the grenade count reduction necessary for anything other than locus? It takes 3 standard PACKED AV nades to take out a cheap ...
- by Korvin Lomont - at 2014.03.05 18:37:00
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10. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Lorhak Gannarsein wrote: AR nerf makes it inferior to Magsec in nearly every way. Calling it now. MAGSEC 514 Yeah CCP really must hate the AR by now (or gallente Weapons in general), well now the AR is so bad that it gets outclassed by a s...
- by Korvin Lomont - at 2014.03.05 12:53:00
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11. Announcement:New Dev Blog: A Revealing Look at In-game Events for DUST 514 - in Announcement and Events [original thread]
Leithe Askarii wrote: Yet still events are boring and stale and have no meaning in New Eden. Where are the planet side interventions between empires, pirate groups, and such we came to expect post Caldari Prime. No current even has been as go...
- by Korvin Lomont - at 2013.11.28 13:22:00
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12. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Kevall Longstride wrote: Tesfa Alem wrote: Kevall Longstride wrote: Heavenly Daughter wrote: will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect This comment precisely underlines ...
- by Korvin Lomont - at 2013.11.22 13:15:00
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13. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Ryme Intrinseca wrote: Korvin Lomont wrote: Ryme Intrinseca wrote: The only difference from the previous stats I can see is a slight reduction (~1) in damage for every version of the rail rifle. Can we get confirmation that this is the on...
- by Korvin Lomont - at 2013.11.22 12:06:00
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14. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Ryme Intrinseca wrote: The only difference from the previous stats I can see is a slight reduction (~1) in damage for every version of the rail rifle. Can we get confirmation that this is the only change? I'm still baffled why they decided to ...
- by Korvin Lomont - at 2013.11.22 11:09:00
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15. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Korvin Lomont - at 2013.05.28 08:30:00
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16. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
A SP respec has already been announced for the uprising Build in the podcast.
- by Korvin Lomont - at 2013.04.04 12:45:00
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17. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
As far as I know you can't restock districts under attack. So when the attacker decides to attack you again you should not be able to send clones to your attacked district. And even if you could there would be only 150 clones in the district due t...
- by Korvin Lomont - at 2013.03.21 11:09:00
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18. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Yepp that would be good to know.
- by Korvin Lomont - at 2013.03.19 10:51:00
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19. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Django Quik wrote: What's this new number? 'Genolution base cost to move: 500,000 -> 3M ISK' Can anyone explain what this number is please? I think I've missed something somewhere... That should be the cost you h...
- by Korvin Lomont - at 2013.03.19 10:15:00
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20. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Where did you get this Info from. Referring to the EVELopedia site under the topic possible conflict resulution I find the following. Attacker destroys MCC Defender ISK Reward: 0 ISK Attacker ISK Reward: Biomass of Clones destroyed Remaining Att...
- by Korvin Lomont - at 2013.03.19 08:57:00
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